Ben-Hadar's Final Stats:

General

1. Name: Ben-Hadar
2. Controlled Creature
3. Gender: Male
4. Level: 20
5. Creature Animation: Water Elemental
6. Alignment: Neutral Good
7. XP value: 42000
8. HP: 185
9. THAC0: 2
10. # of attacks: 3
11. Size: Giant Humanoid
12. Race: Elemental
13. Class: no class
14. Kit: none
15. Morale: 20
16. Morale Recovery: 15
17. Morale Break: 1

Stats & Skills

1. Base AC: -4
2. Effective AC: -4
3. Strength: 21
4. Intelligence: 17
5. Wisdom: 16
6. Dexterity: 18
7. Constitution: 18
8. Charisma: 8

Resistances & Saves:

1. Death, poison: 3
2. Wands: 5
3. Polymorph: 4
4. Breath: 4
5. Spells: 6
6. Resist Fire & Magical Fire: 25
7. Resist Cold & Magical Cold: 80
8. Resist Electricity: 0
9. Resist Acid: 25
10. Resist Magic: 70
11. Resist Slashing: 50
12. Resist Crushing: 20
13. Resist Piercing: 30
14. Resist Missles: 30

Scripts:
1. Override Script: ELEMBENH
2. Default Script: WTASIGHT
3. Death Variable: ELEMBENH

Items & Spells:

1. First Weapon Slot filled with the weapon: TG#BENH
 a)Permanant Equipping Effects: Slow
 b)Permanant Equipping Effects: SPCRYOD (Cryonax's Cold Shield)
 c)Permanant Equipping Effects: Protection from Movement Modifiers
 d)Enchantment Level of Weapon: 4
 e)Range of Weapon: 50
 f)Damage: 2D6
 g)Damage Type: Blunt
 h)Speed of Weapon: 0
 i)Dispels Magic on Hit as a 15th Level Caster
 j)Dispels Illusions on Hit
 k)Dispels Specific Protections on Hit (8th Level and under)
 l)Deals additional 2d6 Cold Damage on Hit (no save)
 m)Stuns target for 1 round (save vs breath weapon at -2)
 n)Deals additinal 2d6 damage on Hit (save vs breath weapon at -2)
 2. Left Ring Slot filled with the ring: CA#SRING.itm
 a)Permanant Equipping Effects: Immunity to Non-magical weapons
 b)Permanant Equipping Effects: Immunity to weapons with +1 enchantment
 c)Permanant Equipping Effects: Invisibility detection by script
 d)Permanant Equipping Effects: Protection from Hold
 e)Permanant Equipping Effects: Protection from Hold Creature Type
 f)Permanant Equipping Effects: Protection from Stun 90HP
 g)Permanant Equipping Effects: Protection from Stun
 i)Permanant Equipping Effects: Protection from Petrification
 k)Permanant Equipping Effects: Protection from Special Effects Icon: Stunned
 l)Permanant Equipping Effects: Protection from Specific Graphic Effect: SPMINDAT (Hold graphic)
 m)Permanant Equipping Effects: Protection from Poison
 n)Permanant Equipping Effects: Protection from Display Specific String: Stunned
 o)Permanant Equipping Effects: Protection from Display Specific String: Held
 p)Permanant Equipping Effects: Infravision.
 q)Permanant Equipping Effects: Protection from Special Effects Icon: Poison
1. Can Cast TG#BENG (Muddy Field) twice per day
2. Can Cast CA#TWOE (Teleport Without Error) at will from innate abilities once per round
3. Can Cast CA#KNAL (Know Alignment) at will from innate abilities once per round
4. Can Cast TG#SUMB (Gate Elemental Minions: Water) once per day

